Article by Rajiv Kumar

A video game console is an interactive entertainment computer or modified computer system that produces a video display signal which can be used with a display device (a television, monitor, etc.) to display a video game.

The term “video game console” is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machines, which are designed for businesses that buy them and then charge others to play.

Although the first computer games appeared in the 1950s, they used vector displays, not video. It was not until 1972 that Magnavox released the first home video game console, the Magnavox Odyssey, invented by Ralph H. Baer. The Odyssey was initially only moderately successful, and it was not until Atari’s arcade game Pong popularized video games, that the public began to take more notice of the emerging industry.

By the autumn of 1975 Magnavox, bowing to the popularity of Pong, cancelled the Odyssey and released a scaled down console that only played Pong and hockey, the Odyssey 100. A second “higher end” console, the Odyssey 200, was released with the 100 and added onscreen scoring, up to four players, and a third game-Smash. Almost simultaneously released with Atari’s own home Pong console through Sears, these consoles jump-started the consumer market. As with the arcade market, the home market was soon flooded by dedicated consoles that played simple pong and pong-derived games.

Fairchild released the Fairchild Video Entertainment System (VES) in 1976. While there had been previous game consoles that used cartridges, either the cartridges had no information and served the same function as flipping switches (the Odyssey) or the console itself was empty and the cartridge contained all of the game components. The VES, however, contained a programmable microprocessor so its cartridges only needed a single ROM chip to store microprocessor instructions.

The first fifth generation consoles were the Atari Jaguar and the 3D. Both of these systems were much more powerful than the Super Nintendo Entertainment System (SNES) or Mega Drive (known as Genesis in North America); they were better at rendering polygons, could display more onscreen colors, and the 3D used CDs that contained far more information than cartridges and were cheaper to produce.

Neither of these consoles were serious threats to Sega or Nintendo, though. The 3D cost more than the SNES and Genesis combined, and the Jaguar was extremely difficult to program for, leading to a lack of games that used its extra power.

Now play games on your own China Game Console by buying Video Game Accessories from Chinabuye online shopping store.










51ZwWoN4wyL. SL75  Innovative China Game Console with new FeaturesXbox 360 250GB Holiday Value Bundle with Kinect
Xbox 360 has more ways to play, now with 2 free Kinect games and a 3 Month Xbox LIVE Gold membership included for a limited time….
51YpEd9ngIL. SL75  Innovative China Game Console with new FeaturesXbox 360 250GB Holiday Value Bundle
Xbox 360 has more ways to play, and now for a limited time get two free games and a 3 Month Xbox LIVE Gold Membership….
418Wd6RcFkL. SL75  Innovative China Game Console with new FeaturesJVCC ART-11 Artist/Board/Console Tape: 1/2 in. x 60 yds. (White)
JVCC ART-11 Artist/Board/Console Tape is a printable flatback paper tape with moderate adhesion. Board tape is good for general pu…